AI Insights · Timothy · April 2024
Top 5 Snake Games Performance on Android in Chile for Q1 2024
Discover the performance trends of the top 5 snake games on Android in Chile during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 snake games on Android in Chile showed varied performance across downloads, revenue, and active users. Below is a detailed overview of each game's metrics.
Snake.io - Fun Snake .io Games from Kooapps Games demonstrated consistent weekly downloads, starting at around 15.8K in early January and gradually declining to approximately 9.7K by the end of March. Weekly revenue peaked at $27 in the first week of January, with slight fluctuations, ending at around $14 in the last week of March. Weekly active users followed a similar trend, starting at about 104.9K and declining to 83.3K by the end of the quarter.
Snake Clash! by Supercent, Inc. saw a significant increase in weekly downloads, beginning with around 9.6K in early January and peaking at about 20.8K by mid-March. Weekly revenue also showed growth, starting at $49 and ending at $76. The game’s weekly active users rose steadily from 24.1K to 51.2K over the quarter.
Snake Run Race・3D Running Game from Freeplay Inc had a more modest performance. Weekly downloads ranged from 2.5K to 3.3K in January, dropping to about 1.6K by the end of March. Weekly revenue was minimal, peaking at $5 in early March. Active users remained relatively stable, fluctuating between 17.4K and 18.7K throughout the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced varied weekly downloads, peaking at 6.4K in the third week of January and ending at around 1.4K in late March. Revenue saw a spike to $89 in mid-February, with the quarter closing at $47. Active users increased significantly from 16.5K to 28.1K in January, then settled around 17K by the end of March.
slither.io from Lowtech Studios maintained a steady download rate, starting at 2.1K and ending at around 1.6K. Active users showed a slight decline, starting at 20.1K in early January and decreasing to 17.3K by the end of March. Revenue data was not available for this game.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.